Tangible Play is a small team that has designed and built Osmo, an innovative iPad-based gaming platform, which allows playing games beyond the screen. As a Lead Designer, I am responsible for providing creative support and oversight of all the aspects of product development, marketing and branding.
While building the company’s portfolio of product and employee photographs, I was responsible for composition design, conducting photoshoots, directing the models, and post processing the images.
Tangible Play is a common guest at various technological and educational events and conventions. My event-related responsibilities involve design and production of signage and other related materials as well as finding optimal spatial solutions to maximize the effectiveness of our presence.
When it comes to Osmo games, I fill in the roles of UI, UX, and IX Designer. I design game flows, interactive experiences, animations, user interfaces, and visual content for the games. I translate playtesters’ feedback into design and optimization of user experiences.
I love visual design. These illustrations express my passion for clean aesthetic regardless of visual style.