tangible play

Selected Works

Tangible Play is a small team that has designed and built Osmo, an innovative iPad-based gaming platform, which allows playing games beyond the screen. As a Lead Designer, I am responsible for providing creative support and oversight of all the aspects of product development, marketing and branding.   

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Photography

While building the company’s portfolio of product and employee photographs, I was responsible for composition design, conducting photoshoots, directing the models, and post processing the images.

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Event Design

Tangible Play is a common guest at various technological and educational events and conventions. My event-related responsibilities involve design and production of signage and other related materials as well as finding optimal spatial solutions to maximize the effectiveness of our presence.

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UI / UX / IXD

When it comes to Osmo games, I fill in the roles of UI, UX, and IX Designer. I design game flows, interactive experiences, animations, user interfaces, and visual content for the games. I translate playtesters’ feedback into design and optimization of user experiences.

Tangram game – game flow.
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Words game flow – iteration 1.
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Words game flow – iteration 2.
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Words game flow – iteration 3.
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Newton game – Level mockup & UI kit
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Miscellania

I love visual design. These illustrations express my passion for clean aesthetic regardless of visual style.

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